![how to install metro for steam 4.3.1 how to install metro for steam 4.3.1](https://i.stack.imgur.com/Ie7rs.png)
- #How to install metro for steam 4.3.1 manual
- #How to install metro for steam 4.3.1 Patch
- #How to install metro for steam 4.3.1 full
- #How to install metro for steam 4.3.1 pro
Added both trigger and collision callbacks for 2D colliders including collision points and normal.Added spatial queries in Physics2D scripting class for line and ray-casting and geometry overlap checks.Added a 2D physics manager to contain scene settings such as gravity etc.Added a new physics material PhysicsMaterial2D to share friction and bounciness including default material support.Spring joint (SpringJoint2D) supporting a soft (spring) distance between rigid-bodies.
![how to install metro for steam 4.3.1 how to install metro for steam 4.3.1](https://i0.wp.com/steamskins.org/wp-content/uploads/2018/08/metro-skin-2018.png)
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#How to install metro for steam 4.3.1 pro
Sprite Packing (Atlasing), PRO only feature
#How to install metro for steam 4.3.1 Patch
Uses Material Property Blocks to patch _MainTex with the correct (original or atlased) texture for the active Sprite.Does not requires a material to have _MainTex texture set.
#How to install metro for steam 4.3.1 full
It can be used to change the type of mesh generated: Full Rect or Tight (PRO only feature).Īdded a new renderer component: SpriteRenderer Mesh Type property added to Advanced mode.It can be used to extrude the internal sprite mesh edges if needed for custom texture-space effects. Extrude Edges property added to Advanced mode.Sprite Editor button opens new window for editing sprites: Add / Delete sprites manually Automatic and Grid based slicing Change sprite names.
#How to install metro for steam 4.3.1 manual
Manual option allows custom Sprite definitions.Pivot property defines sprites center point.Pixels to Units defines the mesh size of the Sprite to 1 / value.Single Sprite option will generate one Sprite using the entire texture.Added Sprite under the "GameObject/Create Other/" menu.Sprite has an internal mesh generated based on pixel alpha values, PRO only feature.Sprite is defined by a Texture2D, rectangle and a pivot point.Release notes 2D Added a new asset type: Sprite